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Noah Heilveil
Game Designer | Environment Artist
Procedural Drink
Arnold Renderer

This was a surfacing practice to try and create a realistic appearance of a beverage, ice cube, and portion of fruit using entirely procedural techniques. The ice cube, orange slice and class were all modelled by hand. Created in Maya and Rendered in Arnold
Earlier Glass in isolation to work on the displacement sculpt from Zbrush and tune the transmission before adding more colors to work with


Wireframe of Glass and UV's

Wireframe of internal volume and UV's
Materials Hypershade
Predominately procedural with some use of painted maps for time constraints




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