Noah Heilveil
Technical Artist ♦ Environment Artist
Tear of the Sea - Exploration Puzzle Game
Unreal Engine 5
Tear of the Sea, managed by Bee Nix and Noah Heilveil, is a 3D isometric puzzle game made at the Savannah College of Art and Design for the ITGM754 class. I had the pleasure of collaborating with a talented team of 14 artists asynchronously. I was responsible for technical training and implementation of mechanics; primarily on systems design and art content integration, as well as heading and overseeing the design of sound effects and music. Since we were such a small team, we all wore many hats at many different occasions, check out out itch.io page for updates!
Level Layout Tool Built + use tutorials
Art Directing Tiles for use w/ generator
While forced to work remote during COVID, we made many accommodations to individuals who struggled with the work environment, but the challenge with an asynchronous production is that there can still be miscommunications between expectations and deliverables. We used several methods to mitigate potential headaches and frustrations, including video tutorials of expectations and additional meetings to ensure everyone felt confident that they were on the same page.


Fog of War Development - Individual Reveal Actors


Fog of War Development - Animated Brush Edges





