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Squalor Home - Composition + Lighting

Unreal Engine 4.27

Assets Courtesy of Megascans

A brief 1 hour art challenge I set for myself while familiarizing myself with the unreal engine and real-time rendering in engine.

I learned the differences between static and dynamic lights as well as how to incorporate lighting into level blueprints to create variation off one asset. 

Actual time to complete: 1 hour 22 minutes

squalerHouse_Night_Full.png
squalerHouse_Night_Boxes.png
squalerHouse_Night_Table.png
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