Based on the piece, "Skeleton Home" created by Olga Orlova. I challenged myself to create a 3d rendering of the original 2d painting, matching perspective and materials with as few liberties taken as possible. Created in Maya, Substance Painter, and Zbrush
Making a Painting 3d
I started by laying out a rough shape of a room and applied an image to a camera that I locked in place to match scale and perspective. This would eventually become my render Camera that pushes through the scene
Once all of the models are in place I put a generic clay shader so get a first lighting pass before moving onto materials.
After passing the materials through substance I will continue to refine lighting.
Final Render Still
Wireframe Push Through