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The goal for this project was to create a game ready character in 10 weeks based on a concept image created and found online. I decided to extrapolate on a concept by Alejandro Carazo Alcura to create a fungal moth knight character turn around.
Created using Zbrush, Maya, XGen, Photoshop, Substance Painter, Rendered in Arnold
The fungal staff has several layers that allow for emissive light and subsurface scattering to be applied to the fungal growths and veins in the staff which allow it to glow.
Character Concept by: Alejandro Carazo Alcura
Prop and pedestal by: Noah Heilveil
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