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Noah Heilveil
Game Designer | Environment Artist
Heartstrings - Paint Stroke Shader
The Majority of my time spent on the production during the look development cycle was to find a way to test and work with creating a painted look in 3d. During Look development several different techniques were tried, which I may have gone into more detail on in the "Environments" section. In the end an in house solution was required. Enjoy a full video tutorial breakdown on the techniques and troubleshooting steps below as well as a quick look development run-through below!
I'm responsible for the character effects and simulation on this shot!
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